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Cards similar to Copperhoof Vorrac (400)

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Forerunner of the Heralds

Forerunner of the Heralds

Creature — Merfolk Scout (3/2)

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

7.6 /10
$0.38
Foxfire Oak

Foxfire Oak

Creature — Treefolk Shaman (3/6)

: Foxfire Oak gets +3/+0 until end of turn.

0.1 /10
$0.06
Gaeas Liege

Gaea's Liege

Creature — Avatar (0/0)

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

2.3 /10
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Geist Trappers

Geist Trappers

Creature — Human Warrior (3/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Geist Trappers is paired with another creature, both creatures have reach.

0.9 /10
$0.05
Geistpack Alpha

Geistpack Alpha

Creature — Wolf (5/4)

Trample
When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.

10 /10
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Gemrazer

Gemrazer

Creature — Beast (4/4)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

9.2 /10
$0.53
GiltLeaf Archdruid

Gilt-Leaf Archdruid

Creature — Elf Druid (3/3)

Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.

6.4 /10
$2.08
Glade Gnarr

Glade Gnarr

Creature — Beast (4/4)

Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.

0.2 /10
$0.07
Gnarled Sage

Gnarled Sage

Creature — Treefolk Druid (4/4)

Reach (This creature can block creatures with flying.)
As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

1.9 /10
$0.04
Gnarlroot Pallbearer

Gnarlroot Pallbearer

Creature — Treefolk Druid (5/5)

Trample
When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

3.2 /10
$0.01
Gorilla Titan

Gorilla Titan

Creature — Ape (4/4)

Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

4.4 /10
$0.51
Grabby Tabby

Grabby Tabby

Creature — Cat Guest (4/3)

Grabby Tabby has vigilance as long as you control a stickered permanent.

1.9 /10
$0.02
Graverobber Spider

Graverobber Spider

Creature — Spider (2/4)

Reach
: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.

5.8 /10
$0.13
Greenbelt Radical

Greenbelt Radical

Creature — Centaur Citizen (4/4)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

4.4 /10
$0.05
Greenhilt Trainee

Greenhilt Trainee

Creature — Elf Warrior (2/3)

: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.

0.5 /10
$0.10
Heartwood Treefolk

Heartwood Treefolk

Creature — Treefolk (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.4 /10
$0.30
Herdchaser Dragon

Herdchaser Dragon

Creature — Dragon (3/3)

Flying, trample
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

3.7 /10
$0.15
Hiveheart Shaman

Hiveheart Shaman

Creature — Human Shaman (3/5)

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

2.8 /10
$0.07
Inspiring Bard

Inspiring Bard

Creature — Elf Bard (3/3)

When Inspiring Bard enters the battlefield, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.

2.9 /10
$0.02
Ivy Seer

Ivy Seer

Creature — Elf Wizard (1/1)

, : Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

0.2 /10
$0.11
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