Creature — Human Knight (0/3)
Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature — Phelddagrif (4/4)
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Creature — Dinosaur Beast (3/3)
Trample, haste
Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
Legendary Creature — Dwarf Artificer (2/2)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Creature — Human Berserker (0/4)
Haste
Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Legendary Creature — Human Scout (1/2)
Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add or .
Creature — Human Shaman (2/2)
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Creature — Rhino Warrior (3/3)
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
Legendary Creature — Human Ranger (4/4)
Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Legendary Creature — Human Warrior (2/2)
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Artifact Creature — Alien Angel (2/2)
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
Creature — Nephilim (1/1)
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Legendary Creature — Human Citizen (1/1)
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Legendary Creature — Dryad Druid (1/3)
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Creature — Elf Shaman (2/2)
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Legendary Creature — Human Warrior (3/3)
: Until end of turn, target creature has base power 1 or base toughness 1.
Creature — Human Knight (2/0)
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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