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Cards similar to Crazed Skirge (400)

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Revenant

Revenant

Creature — Spirit (0/0)

Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

5 /10
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Rooftop Assassin

Rooftop Assassin

Creature — Vampire Assassin (2/2)

Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

2.3 /10
$0.03
Sadistic Skymarcher

Sadistic Skymarcher

Creature — Vampire Soldier (2/2)

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay .
Flying, lifelink

3.1 /10
$0.08
Sangromancer

Sangromancer

Creature — Vampire Shaman (3/3)

Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

9.5 /10
$0.66
Savage Gorger

Savage Gorger

Creature — Vampire (1/1)

Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

3.1 /10
$0.68
Scavenger Drake

Scavenger Drake

Creature — Drake (1/1)

Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.

3.3 /10
$0.18
Scavenging Harpy

Scavenging Harpy

Creature — Harpy (2/1)

Flying
When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

1 /10
$0.02
Scion of the Swarm

Scion of the Swarm

Creature — Vampire Cleric (3/3)

Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.

5.1 /10
$0.02
Screaming Phantom

Screaming Phantom

Creature — Spirit (2/2)

Flying
Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)

3 /10
$0.02
Screeching Bat  Stalking Vampire

Screeching Bat // Stalking Vampire

Creature — Bat // Creature — Vampire (2/2)

Flying
At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.

Stalking Vampire

At the beginning of your upkeep, you may pay . If you do, transform Stalking Vampire.

2.1 /10
$0.13
Screeching Buzzard

Screeching Buzzard

Creature — Bird (2/2)

Flying
When Screeching Buzzard dies, each opponent discards a card.

1.7 /10
$0.04
Screeching Harpy

Screeching Harpy

Creature — Harpy Beast (2/2)

Flying
: Regenerate Screeching Harpy.

0.1 /10
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Searchlight Geist

Searchlight Geist

Creature — Spirit (2/1)

Flying
: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

0.7 /10
$0.01
Sengir Bats

Sengir Bats

Creature — Bat (1/2)

Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

1.2 /10
$0.16
Sengir Connoisseur

Sengir Connoisseur

Creature — Vampire (3/3)

Flying
Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.

4.3 /10
$0.02
Sengir Nosferatu

Sengir Nosferatu

Creature — Vampire (4/4)

Flying
, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has ", Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

2.1 /10
$0.16
Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.4 /10
$0.06
Shadowborn Demon

Shadowborn Demon

Creature — Demon (5/6)

Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

5.8 /10
$0.34
Shadowcloak Vampire

Shadowcloak Vampire

Creature — Vampire (4/3)

Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

2.7 /10
$0.06
Shimian Specter

Shimian Specter

Creature — Specter (2/2)

Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

2.6 /10
$0.17
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