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Cards similar to Creeping Corrosion (400)

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Unyaro Bee Sting

Unyaro Bee Sting

Sorcery

Unyaro Bee Sting deals 2 damage to any target.

0.4 /10
$0.22
Uproot

Uproot

Sorcery — Arcane

Put target land on top of its owner's library.

0.8 /10
$0.10
Vastwood Surge

Vastwood Surge

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

8.7 /10
$0.17
Venture Forth

Venture Forth

Sorcery

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—

7.8 /10
$0.19
Verdant Crescendo

Verdant Crescendo

Sorcery

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.

2.4 /10
$0.10
Viral Spawning

Viral Spawning

Sorcery

Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.)
Corrupted — As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback . (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.02
Visions of Dominance

Visions of Dominance

Sorcery

Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.4 /10
$0.85
Vivid Revival

Vivid Revival

Sorcery

Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.

3.9 /10
$0.08
Waiting in the Weeds

Waiting in the Weeds

Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

3.9 /10
$1.28
Walk with the Ancestors

Walk with the Ancestors

Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.3 /10
$0.05
Wandering Stream

Wandering Stream

Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

0.8 /10
$0.21
Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

2 /10
$0.07
Wing Storm

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

0.6 /10
$0.16
You Meet in a Tavern

You Meet in a Tavern

Sorcery

Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.

6.1 /10
$0.05
Begin Anew

Begin Anew

Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

10 /10
--
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

9.7 /10
$0.20
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.26
Iridian Maelstrom

Iridian Maelstrom

Sorcery

Destroy each creature that isn't all colors.

7.3 /10
$0.15
Maelstrom Pulse

Maelstrom Pulse

Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

8.2 /10
--
Anzrags Rampage

Anzrag's Rampage

Sorcery

Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

6.5 /10
$0.37
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