Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Land — Mountain
(: Add .)
Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
Land
Edgewall Inn enters the battlefield tapped.
As Edgewall Inn enters the battlefield, choose a color.
: Add one mana of the chosen color.
, , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add .
Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add .
Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
: Add or .
Land — Forest Gate
Gate to Manorborn enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Island Gate
Gate to Seatower enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Plains Gate
Gate to the Citadel enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Mountain Gate
Gate to Tumbledown enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
Land
Great Hall of Starnheim enters the battlefield tapped.
: Add .
, , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
: Add or .
Snow Land — Mountain Forest
(: Add or .)
Highland Forest enters the battlefield tapped.
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or .
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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