Artifact Creature — Wall (2/5)
Defender, vigilance, reach, trample
Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
Artifact Creature — Scarecrow (3/3)
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact Creature — Phyrexian Insect (2/2)
Atraxa's Skitterfang enters the battlefield with three oil counters on it.
At the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
Artifact Creature — Construct (2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
Artifact Creature — Spirit (2/2)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Artifact Creature — Juggernaut (0/3)
Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Artifact Creature — Assembly-Worker (4/4)
: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.
Artifact Creature — Astartes Dreadnought (4/4)
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.
Trample
Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
Artifact Creature — Scarecrow (2/2)
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Artifact Creature — Scarecrow (3/2)
: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Artifact Creature — Golem (2/2)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Artifact Creature — Wall (0/6)
Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Artifact Creature — Soldier (3/3)
: Adarkar Sentinel gets +0/+1 until end of turn.
Artifact Creature — Wall (0/6)
Defender
: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Artifact Creature — Clown Robot (3/3)
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Artifact Creature — Construct (1/3)
: Dragon Engine gets +1/+0 until end of turn.
Artifact Creature — Phyrexian Dog (3/3)
: Dross Ripper gets +1/+1 until end of turn.
Artifact Creature — Construct (2/2)
Whenever Duskworker becomes blocked, regenerate it.
: Duskworker gets +1/+0 until end of turn.
Artifact Creature — Construct (1/1)
When Electrostatic Pummeler enters the battlefield, you get (three energy counters).
Pay : Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
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