← Edit search Random card

Cards similar to Cromat (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Riverwheel Aerialists

Riverwheel Aerialists

Creature — Djinn Monk (4/5)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.1 /10
$0.03
Ronin Cavekeeper

Ronin Cavekeeper

Creature — Human Samurai (4/3)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

1.6 /10
$0.17
Ronin Cliffrider

Ronin Cliffrider

Creature — Human Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

4 /10
$0.31
Rubblebelt Boar

Rubblebelt Boar

Creature — Boar (3/3)

When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.

1 /10
$0.02
Rubblebelt Maaka

Rubblebelt Maaka

Creature — Cat (3/3)

Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

3.5 /10
$0.04
ScabClan Charger

Scab-Clan Charger

Creature — Centaur Warrior (2/4)

Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

1.3 /10
$0.02
Scorchwalker

Scorchwalker

Creature — Elemental (5/1)

Bloodrush — , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

3.1 /10
$0.05
Scourge of Valkas

Scourge of Valkas

Creature — Dragon (4/4)

Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
: Scourge of Valkas gets +1/+0 until end of turn.

9.6 /10
$3.48
Shipwreck Dowser

Shipwreck Dowser

Creature — Merfolk Wizard (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

7.5 /10
$0.02
Skyshroud Vampire

Skyshroud Vampire

Creature — Vampire (3/3)

Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.

0.3 /10
--
Sokenzan Spellblade

Sokenzan Spellblade

Creature — Ogre Samurai Shaman (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

1.9 /10
$0.17
Steam Spitter

Steam Spitter

Creature — Spider (1/5)

Reach (This creature can block creatures with flying.)
: Steam Spitter gets +1/+0 until end of turn.

0.7 /10
$0.23
Stillmoon Cavalier

Stillmoon Cavalier

Creature — Zombie Knight (2/1)

Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.

2.7 /10
$2.36
Stinkdrinker Bandit

Stinkdrinker Bandit

Creature — Goblin Rogue (2/1)

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

7.4 /10
$0.09
Stormcloud Djinn

Stormcloud Djinn

Creature — Djinn (3/3)

Flying
Stormcloud Djinn can block only creatures with flying.
: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

0.1 /10
$0.07
Stormwing Entity

Stormwing Entity

Creature — Elemental (3/3)

This spell costs less to cast if you've cast an instant or sorcery spell this turn.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.

5.6 /10
$0.72
Tarox Bladewing

Tarox Bladewing

Legendary Creature — Dragon (4/3)

Flying, haste
Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.

0.7 /10
$0.37
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.6 /10
$0.02
Thistledown Duo

Thistledown Duo

Creature — Kithkin Soldier Wizard (2/2)

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

0.9 /10
$0.13
Tormentor Exarch

Tormentor Exarch

Creature — Phyrexian Cleric (2/2)

When Tormentor Exarch enters the battlefield, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature gets -0/-2 until end of turn.

1.1 /10
$0.12
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.