Instant
This spell can't be countered.
The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Instant
Prevent all combat damage X target creatures would deal this turn.
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Instant
Put three -1/-1 counters on target creature with flying.
Cycling (, Discard this card: Draw a card.)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
Instant // Land
Put a +1/+1 counter on target creature.
Vastwood Thicket
Vastwood Thicket enters the battlefield tapped.
: Add .
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
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