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Cards similar to Crusher Zendikon (400)

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Captive Flame

Captive Flame

Enchantment

: Target creature gets +1/+0 until end of turn.

2.1 /10
$0.14
Caverns of Despair

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat.
No more than two creatures can block each combat.

2.3 /10
~$54
Chance Encounter

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

7.8 /10
$0.57
Citadel of Pain

Citadel of Pain

Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

8 /10
$2.26
Collapsing Borders

Collapsing Borders

Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.

2.7 /10
$0.35
Conviction

Conviction

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.

6.9 /10
--
Crown of Flames

Crown of Flames

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.

6.6 /10
$0.30
Crucible of Fire

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

9.2 /10
$1.15
Determined Iteration

Determined Iteration

Enchantment

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

8.7 /10
$5.40
Dreamstalker Manticore

Dreamstalker Manticore

Enchantment Creature — Manticore (4/2)

Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.

2.2 /10
$0.04
Elkin Lair

Elkin Lair

World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

4.3 /10
$2.56
Ferocification

Ferocification

Enchantment

At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.

1.2 /10
$0.11
Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

9.3 /10
$3.94
Field of Reality

Field of Reality

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by Spirits.
: Return Field of Reality to its owner's hand.

0.2 /10
$0.08
Fiery Inscription

Fiery Inscription

Enchantment

When Fiery Inscription enters the battlefield, the Ring tempts you.
Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.

9.4 /10
$0.22
Flowstone Surge

Flowstone Surge

Enchantment

Creatures you control get +1/-1.

1.5 /10
$0.12
Forced Worship

Forced Worship

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
: Return Forced Worship to its owner's hand.

3.4 /10
$0.04
Furnace Celebration

Furnace Celebration

Enchantment

Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.

4.2 /10
$0.05
Ghitu War Cry

Ghitu War Cry

Enchantment

: Target creature gets +1/+0 until end of turn.

2 /10
$0.16
Ghostly Wings

Ghostly Wings

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.

3.1 /10
$0.12
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