Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling (, Discard this card: Draw a card.)
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Choose one —
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Instant
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
Target creature has base power and toughness 4/3 until end of turn.
Draw a card.
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant // Land
Target creature you control gains protection from the color of your choice until end of turn.
Sejiri Glacier
Sejiri Glacier enters the battlefield tapped.
: Add .
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
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