Creature — Serpent (7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Dragon (5/5)
Flying
Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
Creature — Fish (3/6)
: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.
Creature — Human Rogue (3/5)
When Canal Courier enters the battlefield, you become the monarch.
Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
Creature — Sphinx (5/5)
Flying
: Cerulean Sphinx's owner shuffles it into their library.
Creature — Djinn (5/4)
Flying
Cloud Djinn can block only creatures with flying.
Creature — Illusion Dragon (5/4)
Flying
Cloud Dragon can block only creatures with flying.
Creature — Whale (5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
Creature — Sphinx (4/6)
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature — Bird Wizard (3/2)
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Artifact Creature — Construct (4/4)
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
Creature — Merfolk Rogue (2/2)
Blue creatures you control can't be blocked.
Creature — Serpent (11/11)
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Creature — Djinn (2/7)
Flying
: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Legendary Creature — Zombie Wizard (3/3)
If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Sphinx (5/6)
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Artifact Creature — Sphinx (5/4)
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creature — Illusion (4/4)
Flying
Discard a card: Return Ephemeron to its owner's hand.
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