Creature — Human Rogue (2/1)
Menace
Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
Creature — Slug Horror (0/3)
Menace
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Goblin Mercenary (2/1)
Sacrifice a Goblin: Regenerate Goblin Turncoat.
Legendary Creature — Halfling Horror (3/1)
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
Creature — Rat (2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Creature — Phyrexian Samurai (2/2)
When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.
Other Phyrexians you control get +1/+1.
, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Zombie Soldier (3/2)
, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Creature — Skeleton Warrior (1/1)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate Grim Roustabout.
Creature — Goblin Warlock (5/3)
Flash
Tragic Backstory — Cast this spell only if a creature died this turn.
Creature — Bat (1/1)
Flying
, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Creature — Tiefling Rogue Assassin (2/1)
Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
Creature — Human Hatificer Assassin (2/2)
Deathtouch
Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.
Creature — Human Samurai (2/2)
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Vampire // Creature — Vampire Berserker (2/1)
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
Heir to the Night
Flying
Creature — Zombie (2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Elf Warlock (2/2)
When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Creature — Human Detective (2/2)
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Brainiac (1/1)
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
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