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Cards similar to Cuombajj Witches (400)

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GlintSleeve Siphoner

Glint-Sleeve Siphoner

Creature — Human Rogue (2/1)

Menace
Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

6.2 /10
$0.23
Gluttonous Slug

Gluttonous Slug

Creature — Slug Horror (0/3)

Menace
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

4.1 /10
$0.02
Goblin Turncoat

Goblin Turncoat

Creature — Goblin Mercenary (2/1)

Sacrifice a Goblin: Regenerate Goblin Turncoat.

1.9 /10
$0.22
Gollum Patient Plotter

Gollum, Patient Plotter

Legendary Creature — Halfling Horror (3/1)

When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

8.6 /10
$0.07
Graf Rats

Graf Rats

Creature — Rat (2/1)

At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

4.5 /10
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Grafted Butcher

Grafted Butcher

Creature — Phyrexian Samurai (2/2)

When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.
Other Phyrexians you control get +1/+1.
, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.

7.7 /10
$0.28
Graveyard Marshal

Graveyard Marshal

Creature — Zombie Soldier (3/2)

, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

4 /10
$0.14
Grim Roustabout

Grim Roustabout

Creature — Skeleton Warrior (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate Grim Roustabout.

3.4 /10
$0.05
Grim Wanderer

Grim Wanderer

Creature — Goblin Warlock (5/3)

Flash
Tragic Backstory — Cast this spell only if a creature died this turn.

4.7 /10
$0.06
Grimclaw Bats

Grimclaw Bats

Creature — Bat (1/1)

Flying
, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

1.8 /10
$0.09
Guildsworn Prowler

Guildsworn Prowler

Creature — Tiefling Rogue Assassin (2/1)

Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.

6.9 /10
$0.08
Gurmag Swiftwing

Gurmag Swiftwing

Creature — Bat (1/2)

Flying, first strike, haste

6.4 /10
$0.18
Gutter Skulk

Gutter Skulk

Creature — Zombie Rat (2/2)

3.5 /10
$0.09
Haberthrasher

Haberthrasher

Creature — Human Hatificer Assassin (2/2)

Deathtouch
Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.

0.8 /10
$0.02
Hand of Cruelty

Hand of Cruelty

Creature — Human Samurai (2/2)

Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

3.7 /10
$0.31
Heir of Falkenrath  Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire // Creature — Vampire Berserker (2/1)

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Heir to the Night

Flying

2.9 /10
$0.10
Highborn Ghoul

Highborn Ghoul

Creature — Zombie (2/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.5 /10
$0.07
Hired Hexblade

Hired Hexblade

Creature — Elf Warlock (2/2)

When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

3.4 /10
$0.02
Homicide Investigator

Homicide Investigator

Creature — Human Detective (2/2)

Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.5 /10
$0.14
Inhumaniac

Inhumaniac

Creature — Brainiac (1/1)

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

10 /10
$0.10
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