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Cards similar to Curse of Vengeance (400)

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Court of Ambition

Court of Ambition

Enchantment

When Court of Ambition enters the battlefield, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.

9.4 /10
$7.25
Curious Inquiry

Curious Inquiry

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.1 /10
$0.03
Curious Obsession

Curious Obsession

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

7.1 /10
$0.82
Dead Mans Chest

Dead Man's Chest

Enchantment — Aura

Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

8.4 /10
$0.36
Deadly Designs

Deadly Designs

Enchantment

: Put a plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

4.2 /10
$0.14
Dogged Pursuit

Dogged Pursuit

Enchantment

At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

6.8 /10
$0.05
Dragon Mantle

Dragon Mantle

Enchantment — Aura

Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has ": This creature gets +1/+0 until end of turn."

8.3 /10
$0.06
Dreadhorde Invasion

Dreadhorde Invasion

Enchantment

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

9.6 /10
$0.53
Dying Wail

Dying Wail

Enchantment — Aura

Enchant creature
When enchanted creature dies, target player discards two cards.

1.3 /10
$0.11
Earthbind

Earthbind

Enchantment — Aura

Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

2.6 /10
~$126
Feast of Sanity

Feast of Sanity

Enchantment

Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.

7.8 /10
$0.04
Fylgja

Fylgja

Enchantment — Aura

Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
: Put a healing counter on Fylgja.

0.9 /10
$0.07
Genesis of the Daleks

Genesis of the Daleks

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

6.7 /10
$0.13
Genju of the Fields

Genju of the Fields

Enchantment — Aura

Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

2.6 /10
$0.39
Gibbering Descent

Gibbering Descent

Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.9 /10
$3.87
Glistening Oil

Glistening Oil

Enchantment — Aura

Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.

8.3 /10
$6.37
Greeds Gambit

Greed's Gambit

Enchantment

When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.

1.2 /10
$3.50
Grim Guardian

Grim Guardian

Enchantment Creature — Zombie (1/4)

Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.

9.2 /10
$0.18
Grisly Transformation

Grisly Transformation

Enchantment — Aura

Enchant creature
When Grisly Transformation enters the battlefield, draw a card.
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

5.7 /10
$0.06
Haunted One

Haunted One

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

9 /10
$6.56
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