Instant
Cast this spell only if a creature is attacking you.
Create three 1/1 white Spirit creature tokens with flying.
Instant
Creatures you control get +2/+1 until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile target attacking or blocking creature.
Instant
Destroy target artifact.
Cycling (, Discard this card: Draw a card.)
Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Instant
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Instant
Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Instant
Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Creatures your opponents control get -2/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Creature — Faerie // Instant — Adventure (2/1)
Flying
Mesmeric Glare
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Instant
This spell costs less to cast if it targets a red creature.
Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value.
Draw a card.
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