Creature — Merfolk Wizard (2/2)
Whenever Hollowsage becomes untapped, you may have target player discard a card.
Creature — Horror (3/3)
Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.
Legendary Creature — Spirit (4/4)
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
Legendary Creature — Human Cleric // Legendary Creature — De (2/3)
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
Ormendahl, the Corrupter
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
Creature — Spirit (3/2)
Whenever Kami of Mourning enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped."
Creature — Gorgon (2/5)
Deathtouch
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Legendary Creature — Phyrexian Vampire (5/4)
Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
Creature — Elf Cleric (3/1)
Lifelink
When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature — Spirit (2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Leech (2/2)
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
Legendary Creature — Vampire Assassin (3/2)
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature — Human Assassin (4/4)
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Creature — Horror (4/3)
When Mindslicer dies, each player discards their hand.
Creature — Beast (3/3)
Flash
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Warrior (2/2)
When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Enchantment Creature — Demon (4/4)
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Creature — Zombie Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Nightscape Battlemage enters the battlefield, if it was kicked with its kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target land.
Creature — Human Assassin (2/1)
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire Rogue (2/1)
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
Creature — Horror (4/3)
Weird Insight — When Nothic dies, roll a d20.
1—9 | You draw a card and you lose 1 life.
10—19 | You draw two cards and you lose 2 life.
20 | You draw seven cards and you lose 7 life.
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