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Cards similar to Cyclopean Mummy (400)

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Fretwork Colony

Fretwork Colony

Creature — Insect (1/1)

Fretwork Colony can't block.
At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

3.4 /10
$0.04
Frightcrawler

Frightcrawler

Creature — Horror (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.

2.8 /10
$0.17
Frogtosser Banneret

Frogtosser Banneret

Creature — Goblin Rogue (1/1)

Haste
Goblin spells and Rogue spells you cast cost less to cast.

8.2 /10
$0.17
Ghastly Gloomhunter

Ghastly Gloomhunter

Creature — Zombie Bat (1/1)

Kicker (You may pay an additional as you cast this spell.)
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.

4.7 /10
$0.02
Giant Slug

Giant Slug

Creature — Slug (1/1)

: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

0.7 /10
$0.07
Gifted Aetherborn

Gifted Aetherborn

Creature — Aetherborn Vampire (2/3)

Deathtouch, lifelink

8.8 /10
$0.15
Gnawing Zombie

Gnawing Zombie

Creature — Zombie (1/3)

, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

3.8 /10
$0.08
Goblin Turncoat

Goblin Turncoat

Creature — Goblin Mercenary (2/1)

Sacrifice a Goblin: Regenerate Goblin Turncoat.

1.9 /10
$0.19
Gollum Obsessed Stalker

Gollum, Obsessed Stalker

Legendary Creature — Halfling Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.

8.3 /10
$2.03
Grim Roustabout

Grim Roustabout

Creature — Skeleton Warrior (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate Grim Roustabout.

3.4 /10
$0.06
Grim Wanderer

Grim Wanderer

Creature — Goblin Warlock (5/3)

Flash
Tragic Backstory — Cast this spell only if a creature died this turn.

4.7 /10
$0.05
Grimclaw Bats

Grimclaw Bats

Creature — Bat (1/1)

Flying
, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

1.8 /10
$0.09
Gurmag Swiftwing

Gurmag Swiftwing

Creature — Bat (1/2)

Flying, first strike, haste

6.4 /10
$0.20
Gutter Skulk

Gutter Skulk

Creature — Zombie Rat (2/2)

3.5 /10
$0.09
Hand of Silumgar

Hand of Silumgar

Creature — Human Warrior (2/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2.6 /10
$0.04
Hate Weaver

Hate Weaver

Creature — Zombie Wizard (2/1)

: Target blue or red creature gets +1/+0 until end of turn.

0.2 /10
$0.09
Heir of Falkenrath  Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire // Creature — Vampire Berserker (2/1)

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Heir to the Night

Flying

2.9 /10
$0.10
Highborn Ghoul

Highborn Ghoul

Creature — Zombie (2/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.5 /10
$0.07
Inhumaniac

Inhumaniac

Creature — Brainiac (1/1)

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

10 /10
$0.10
Inkrise Infiltrator

Inkrise Infiltrator

Creature — Human Ninja (1/2)

Flying
: Inkrise Infiltrator gets +2/+2 until end of turn.

6.4 /10
$0.05
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