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Cards similar to Daily Regimen (400)

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Hyena Umbra

Hyena Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

9.3 /10
$0.21
Kirtars Desire

Kirtar's Desire

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.

2.3 /10
$0.16
Kithkin Armor

Kithkin Armor

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

4.1 /10
$0.19
Lance

Lance

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.

1 /10
$0.23
Lifelink

Lifelink

Enchantment — Aura

Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

5.7 /10
$0.32
Mask of Law and Grace

Mask of Law and Grace

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.

7.2 /10
$0.53
Military Discipline

Military Discipline

Enchantment — Aura

Flash
Enchant creature
When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.

4.6 /10
$0.06
Mortal Obstinacy

Mortal Obstinacy

Enchantment — Aura

Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

5.2 /10
$0.09
Nyxborn Shieldmate

Nyxborn Shieldmate

Enchantment Creature — Human Soldier (1/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.

3.9 /10
$0.06
Oppressive Rays

Oppressive Rays

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.

5.2 /10
$0.06
Radiant Grace  Radiant Restraints

Radiant Grace // Radiant Restraints

Enchantment — Aura // Enchantment — Aura Curse

Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

Radiant Restraints

Enchant player
Creatures enchanted player controls enter the battlefield tapped.

6.5 /10
$0.13
Raffines Guidance

Raffine's Guidance

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
You may cast Raffine's Guidance from your graveyard by paying rather than paying its mana cost.

5.5 /10
$0.05
Red Scarab

Red Scarab

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

2.3 /10
$0.23
Red Ward

Red Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.

2.9 /10
$0.24
Samite Blessing

Samite Blessing

Enchantment — Aura

Enchant creature
Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

2.2 /10
$0.14
Sentinels Eyes

Sentinel's Eyes

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

7.9 /10
$0.11
Shadow Lance

Shadow Lance

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.
: Enchanted creature gets +2/+2 until end of turn.

1.2 /10
$0.22
Shield of Duty and Reason

Shield of Duty and Reason

Enchantment — Aura

Enchant creature
Enchanted creature has protection from green and from blue.

7.1 /10
$0.37
Sky Tether

Sky Tether

Enchantment — Aura

Enchant creature
Enchanted creature has defender and loses flying.

3.5 /10
$0.03
Solid Footing

Solid Footing

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

5.6 /10
$0.02
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