Creature — Vampire Detective (3/4)
Flying
Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Creature — Bird (2/2)
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
Creature — Ogre Warrior (4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
Creature — Human Shaman (1/2)
Deathtouch
When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Creature — Horse (4/4)
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.
Creature — Human Rogue (3/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire (3/3)
, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
Creature — Demon (5/4)
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Creature — Vampire Wizard (3/2)
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature — Vampire Warrior (3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature — Vampire Noble (3/4)
Flying
When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
Creature — Elemental (5/4)
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
Creature — Goblin Warrior (4/1)
Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Creature — Faerie (3/3)
Flying
, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
Creature — Dragon Skeleton (5/4)
Flying
, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.
Creature — Zombie Wizard (4/4)
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add .
Whenever you discard a noncreature, nonland card, draw a card.
Creature — Human Wizard (3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
Creature — Skeleton Dog (3/3)
When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.
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