Creature — Siren Pirate (2/2)
Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Creature — Orc Pirate (4/3)
Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
Creature — Centaur Detective (3/4)
Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
Creature — Sphinx (4/4)
Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Legendary Creature — Cat Advisor (3/6)
Creature tokens you control have haste.
Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
Creature — Elf Warrior (2/2)
Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
Legendary Creature — Elf Scout (2/4)
Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.
Creature — Elemental (4/4)
Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Creature — Crab (0/3)
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature — Human Rogue (1/2)
, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
Creature — Vampire Wizard (4/4)
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Creature — Merfolk Rogue (1/1)
Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature — Human Rogue (1/1)
Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Merfolk Wizard (1/1)
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
Creature — Weird // Creature — Phyrexian Weird (1/3)
Defender
: Transform Captive Weird. Activate only as a sorcery. ( can be paid with either or 2 life.)
Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature — Human Wizard // Creature — Human Insect (1/1)
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
Insectile Aberration
Flying
Snow Creature — Human Wizard (1/2)
, : Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ( can be paid with one mana from a snow source.)
Creature — Zombie (1/3)
Defender
Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature — Elemental (0/1)
: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.
: Target creature blocks Vortex Elemental this turn if able.
Creature — Bird (1/1)
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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