Sorcery
Target player discards two cards unless they discard an artifact card.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Sorcery
Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
You draw X cards and you lose X life.
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
Sorcery
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Sorcery
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Sorcery
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
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