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Cards similar to Dance of Shadows (400)

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Ambitions Cost

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

9.3 /10
$0.12
Ancient Craving

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

8.9 /10
$0.26
Awaken the Erstwhile

Awaken the Erstwhile

Sorcery

Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

7.6 /10
$0.41
Bad Deal

Bad Deal

Sorcery

You draw two cards and each opponent discards two cards. Each player loses 2 life.

6.3 /10
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Bitter Revelation

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

5.2 /10
$0.01
Blood Divination

Blood Divination

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.

5.8 /10
$0.09
Blood Price

Blood Price

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.

4.8 /10
$0.07
Bond of Discipline

Bond of Discipline

Sorcery

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

8.1 /10
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Capital Punishment

Capital Punishment

Sorcery

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.

7.6 /10
$2.75
Cleaver Riot

Cleaver Riot

Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

4.2 /10
$0.06
Coveted Prize

Coveted Prize

Sorcery

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

8.2 /10
$0.33
Dakmor Plague

Dakmor Plague

Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

0.8 /10
$0.47
Dark Petition

Dark Petition

Sorcery

Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

8.8 /10
$2.94
Dark Triumph

Dark Triumph

Instant

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.

2.7 /10
$0.22
Demonic Collusion

Demonic Collusion

Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle.

5.6 /10
$2.99
Diabolic Revelation

Diabolic Revelation

Sorcery

Search your library for up to X cards, put those cards into your hand, then shuffle.

7.2 /10
$1.29
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

9.9 /10
$1.09
Double Cross

Double Cross

Sorcery

Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.

10 /10
$0.16
Driven  Despair

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Despair

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

6.2 /10
$0.35
Evincars Justice

Evincar's Justice

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.

3 /10
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