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Cards similar to Darkling Stalker (400)

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Corrupt Official

Corrupt Official

Creature — Human Minion (3/1)

: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.

0.8 /10
$0.31
Deathmask Nezumi

Deathmask Nezumi

Creature — Rat Shaman (2/2)

As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

2 /10
$0.15
Deepwood Ghoul

Deepwood Ghoul

Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

4.4 /10
$0.17
Demon of Wailing Agonies

Demon of Wailing Agonies

Creature — Demon (4/4)

Flying
Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."

6.3 /10
$2.85
Demons Jester

Demon's Jester

Creature — Imp (2/2)

Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

0.7 /10
$0.10
Dimir House Guard

Dimir House Guard

Creature — Skeleton (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.5 /10
$0.08
Drudge Reavers

Drudge Reavers

Creature — Skeleton (2/1)

Flash (You may cast this spell any time you could cast an instant.)
: Regenerate Drudge Reavers.

2 /10
$0.09
Dusk Charger

Dusk Charger

Creature — Horse (3/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Dusk Charger gets +2/+2 as long as you have the city's blessing.

1.5 /10
$0.03
Earsplitting Rats

Earsplitting Rats

Creature — Rat (2/1)

When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.

4 /10
$0.23
Fiend of the Shadows

Fiend of the Shadows

Creature — Vampire Wizard (3/3)

Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.

6.5 /10
$0.17
Flayed Nim

Flayed Nim

Creature — Skeleton (2/2)

Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
: Regenerate Flayed Nim.

2.9 /10
$0.13
Foundry Screecher

Foundry Screecher

Creature — Bat (2/1)

Flying
Foundry Screecher gets +1/+0 as long as you control an artifact.

1.3 /10
$0.03
Frightshroud Courier

Frightshroud Courier

Creature — Zombie (2/1)

You may choose not to untap Frightshroud Courier during your untap step.
, : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)

0.6 /10
$0.14
Grave Defiler

Grave Defiler

Creature — Zombie (2/1)

When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Regenerate Grave Defiler.

3.3 /10
$0.22
Guul Draz Specter

Guul Draz Specter

Creature — Specter (2/2)

Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

5.2 /10
$0.23
Herald of Torment

Herald of Torment

Enchantment Creature — Demon (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
At the beginning of your upkeep, you lose 1 life.
Enchanted creature gets +3/+3 and has flying.

4.6 /10
$0.21
Hook Horror

Hook Horror

Creature — Horror (3/3)

Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.

10 /10
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Innocent Traveler  Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Human // Creature — Vampire (1/3)

At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.

Malicious Invader

Flying
Malicious Invader gets +2/+0 as long as an opponent controls a Human.

4.2 /10
$0.03
Korlash Heir to Blackblade

Korlash, Heir to Blackblade

Legendary Creature — Zombie Warrior (0/0)

Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.

5.2 /10
$2.85
Lilianas Elite

Liliana's Elite

Creature — Zombie (1/1)

Liliana's Elite gets +1/+1 for each creature card in your graveyard.

5.5 /10
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