Creature — Vampire Rogue Noble (2/2)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
Creature — Vampire Dog (2/2)
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
Creature — Horror (1/1)
Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Creature — Human Cleric (2/2)
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Creature — Wall (0/2)
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Creature — Shade (1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Whispering Shade gets +1/+1 until end of turn.
Legendary Creature — Human Advisor (1/1)
: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
Legendary Creature — Human Soldier (4/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
Legendary Creature — Illusion (5/5)
: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.
Creature — Zombie Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Regenerate Cadaverous Knight.
Creature — Horror (2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Creature — Atog (5/5)
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
Creature — Dragon (5/4)
Flying
Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
Creature — Shade (1/1)
: Cinder Shade gets +1/+1 until end of turn.
, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
Creature — Phyrexian Horror (4/4)
Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Creature — Treefolk (3/3)
: Ebony Treefolk gets +1/+1 until end of turn.
Creature — Human Wizard (2/2)
: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
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