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Cards similar to Darksteel Juggernaut (400)

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Silent Arbiter

Silent Arbiter

Artifact Creature — Construct (1/5)

No more than one creature can attack each combat.
No more than one creature can block each combat.

9.6 /10
$4.40
Soldevi Golem

Soldevi Golem

Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

0.6 /10
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Soul of New Phyrexia

Soul of New Phyrexia

Artifact Creature — Phyrexian Avatar (6/6)

Trample
: Permanents you control gain indestructible until end of turn.
, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

9.2 /10
$0.46
Spire Golem

Spire Golem

Artifact Creature — Golem (2/4)

Affinity for Islands (This spell costs less to cast for each Island you control.)
Flying

3.3 /10
$0.24
Stone Retrieval Unit

Stone Retrieval Unit

Artifact Creature — Construct (2/3)

When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

4.7 /10
$0.02
Street Sweeper

Street Sweeper

Artifact Creature — Construct (4/6)

Whenever Street Sweeper attacks, destroy all Auras attached to target land.

0.3 /10
$0.02
Summoners Egg

Summoner's Egg

Artifact Creature — Egg (0/4)

Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

5.8 /10
$3.45
Tanuki Transplanter

Tanuki Transplanter

Artifact Creature — Equipment Dog (2/4)

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

8.7 /10
$0.91
Teferis Sentinel

Teferi's Sentinel

Artifact Creature — Golem (2/6)

As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.

1.1 /10
$0.08
Tek

Tek

Artifact Creature — Dragon (2/2)

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

1.6 /10
$0.41
Telethopter

Telethopter

Artifact Creature — Thopter (3/1)

Tap an untapped creature you control: Telethopter gains flying until end of turn.

1.2 /10
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Tetravus

Tetravus

Artifact Creature — Construct (1/1)

Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

3 /10
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Thopter Assembly

Thopter Assembly

Artifact Creature — Thopter (5/5)

Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

8.7 /10
$0.36
Tribal Golem

Tribal Golem

Artifact Creature — Golem (4/4)

Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and ": Regenerate Tribal Golem" as long as you control a Zombie.

0.2 /10
$0.27
Urzas Science Fair Project

Urza's Science Fair Project

Artifact Creature — Construct (4/4)

: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.

10 /10
$0.44
Angry Mob

Angry Mob

Creature — Human (2/2)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2.6 /10
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Ashaya Soul of the Wild

Ashaya, Soul of the Wild

Legendary Creature — Elemental (0/0)

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

9.6 /10
~$11
Aysen Crusader

Aysen Crusader

Creature — Human Knight (2/2)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

1.1 /10
$0.99
Battle Squadron

Battle Squadron

Creature — Goblin (0/0)

Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.

6.9 /10
$0.45
Benalish Commander

Benalish Commander

Creature — Human Soldier (0/0)

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

5.9 /10
$0.43
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