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Cards similar to Darksteel Juggernaut (400)

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Soramaro First to Dream

Soramaro, First to Dream

Legendary Creature — Spirit (0/0)

Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.

4.7 /10
$0.46
Sprinting Warbrute

Sprinting Warbrute

Creature — Ogre Berserker (5/4)

Sprinting Warbrute attacks each combat if able.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

1.7 /10
$0.03
Squelching Leeches

Squelching Leeches

Creature — Leech (0/0)

Squelching Leeches's power and toughness are each equal to the number of Swamps you control.

4.3 /10
$0.14
Sturmgeist

Sturmgeist

Creature — Spirit (0/0)

Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.

6.3 /10
$0.27
Territorial Maro

Territorial Maro

Creature — Elemental (0/0)

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

3 /10
$0.02
Uktabi Wildcats

Uktabi Wildcats

Creature — Cat (0/0)

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.

2.7 /10
$0.49
Ulvenwald Hydra

Ulvenwald Hydra

Creature — Hydra (0/0)

Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

9.1 /10
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Weary Prisoner  Wrathful Jailbreaker

Weary Prisoner // Wrathful Jailbreaker

Creature — Human Werewolf // Creature — Werewolf (2/6)

Defender
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wrathful Jailbreaker

Wrathful Jailbreaker attacks each combat if able.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4 /10
$0.03
Adarkar Sentinel

Adarkar Sentinel

Artifact Creature — Soldier (3/3)

: Adarkar Sentinel gets +0/+1 until end of turn.

0.4 /10
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Alloy Golem

Alloy Golem

Artifact Creature — Golem (4/4)

As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)

0.6 /10
$0.17
Amaranthine Wall

Amaranthine Wall

Artifact Creature — Wall (0/6)

Defender
: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.9 /10
$0.18
Anodet Lurker

Anodet Lurker

Artifact Creature — Construct (3/3)

When Anodet Lurker dies, you gain 3 life.

1.4 /10
$0.02
Arachnoid

Arachnoid

Artifact Creature — Spider (2/6)

Reach (This creature can block creatures with flying.)

2.2 /10
$0.17
Arcbound Bruiser

Arcbound Bruiser

Artifact Creature — Golem (0/0)

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

5.5 /10
$0.14
Arcbound Crusher

Arcbound Crusher

Artifact Creature — Juggernaut (0/0)

Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

8 /10
$2.06
Arcbound Fiend

Arcbound Fiend

Artifact Creature — Horror (0/0)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6 /10
$0.35
Arcbound Hybrid

Arcbound Hybrid

Artifact Creature — Beast (0/0)

Haste
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6 /10
$0.14
Arcbound Reclaimer

Arcbound Reclaimer

Artifact Creature — Golem (0/0)

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

7.7 /10
$3.23
Arcbound Wanderer

Arcbound Wanderer

Artifact Creature — Golem (0/0)

Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

3.6 /10
$0.15
Argivian Avenger

Argivian Avenger

Artifact Creature — Shapeshifter (5/5)

: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.

4.4 /10
$0.05
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