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Cards similar to Daru Lancer (400)

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Gustcloak Cavalier

Gustcloak Cavalier

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

1.7 /10
$0.16
Gustcloak Savior

Gustcloak Savior

Creature — Bird Soldier (3/4)

Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

5.5 /10
$0.16
Gwaihir Greatest of the Eagles

Gwaihir, Greatest of the Eagles

Legendary Creature — Bird Noble (5/5)

Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."

7.8 /10
$0.15
Haazda Vigilante

Haazda Vigilante

Creature — Giant Soldier (4/4)

Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

0.7 /10
$0.03
Hand of Justice

Hand of Justice

Creature — Avatar (2/6)

, Tap three untapped white creatures you control: Destroy target creature.

2.3 /10
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Harmonious Archon

Harmonious Archon

Creature — Archon (4/5)

Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

7.1 /10
$0.22
Harrier Griffin

Harrier Griffin

Creature — Griffin (3/3)

Flying
At the beginning of your upkeep, tap target creature.

2.7 /10
$0.16
Hazduhr the Abbot

Hazduhr the Abbot

Legendary Creature — Human Cleric (2/5)

, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

0.6 /10
$0.48
Heavenly Blademaster

Heavenly Blademaster

Creature — Angel (3/6)

Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.

7 /10
$0.35
Heavy Infantry

Heavy Infantry

Creature — Human Soldier (3/4)

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

0.6 /10
$0.02
Herald of Faith

Herald of Faith

Creature — Angel (4/3)

Flying
Whenever Herald of Faith attacks, you gain 2 life.

3.5 /10
$0.06
Herald of the Host

Herald of the Host

Creature — Angel (4/4)

Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

7.1 /10
$0.80
Herald of the Sun

Herald of the Sun

Creature — Angel (4/4)

Flying
: Put a +1/+1 counter on another target creature with flying.

2.4 /10
$0.06
Herald of Vengeance

Herald of Vengeance

Creature — Angel (4/5)

Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.

10 /10
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Herald of War

Herald of War

Creature — Angel (3/3)

Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.

9.1 /10
$3.32
Hero of Goma Fada

Hero of Goma Fada

Creature — Human Knight Ally (4/3)

Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.

5.7 /10
$0.13
HeronBlessed Geist

Heron-Blessed Geist

Creature — Spirit (3/3)

Flying
, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

2.7 /10
$0.03
Highcliff Felidar

Highcliff Felidar

Creature — Cat Beast (5/5)

Vigilance
When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.

5.8 /10
--
Hikari Twilight Guardian

Hikari, Twilight Guardian

Legendary Creature — Spirit (4/4)

Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

2.1 /10
$0.48
Hixus Prison Warden

Hixus, Prison Warden

Legendary Creature — Human Soldier (4/4)

Flash (You may cast this spell any time you could cast an instant.)
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

3.5 /10
$0.09
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