Creature — Halfling Rogue (2/1)
Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Horror (1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
Creature — Human Rogue (1/2)
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Mercenary (1/1)
, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Legendary Enchantment Creature — Harpy (2/1)
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Creature — Zombie Wizard (1/1)
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Creature — Zubera Spirit (1/2)
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Skeleton Wizard (1/1)
: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
Enchantment Creature — Spirit (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
Creature — Zombie (4/4)
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
Creature — Faerie (1/3)
Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.
Creature — Bat (1/2)
Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Creature — Orc Warrior (2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
Creature — Human Knight (3/1)
Flash
When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.
Artifact Creature — Equipment Demon (3/1)
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Phyrexian (3/3)
Defender
, : Each opponent loses X life, where X is the number of creatures with defender you control.
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