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Cards similar to Dawnfluke (400)

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Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

0.1 /10
$0.11
Alabaster Wall

Alabaster Wall

Creature — Wall (0/4)

Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.

1.4 /10
$0.11
Aurora Eidolon

Aurora Eidolon

Creature — Spirit (2/2)

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

1.5 /10
$0.10
Aven Redeemer

Aven Redeemer

Creature — Bird Cleric (2/2)

Flying
: Prevent the next 2 damage that would be dealt to any target this turn.

1 /10
$0.11
Barrenton Medic

Barrenton Medic

Creature — Kithkin Cleric (0/4)

: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

6.7 /10
$0.30
Benevolent Ancestor

Benevolent Ancestor

Creature — Spirit (0/4)

Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.

1.4 /10
$0.06
Combat Medic

Combat Medic

Creature — Human Cleric Soldier (0/2)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.5 /10
$0.16
DAvenant Healer

D'Avenant Healer

Creature — Human Cleric Archer (1/2)

: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.

4.3 /10
$0.13
Daru Healer

Daru Healer

Creature — Human Cleric (1/2)

: Prevent the next 1 damage that would be dealt to any target this turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.3 /10
$0.04
Elvish Healer

Elvish Healer

Creature — Elf Cleric (1/2)

: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.

0.3 /10
$0.07
Hallowed Healer

Hallowed Healer

Creature — Human Cleric (1/1)

: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.

1.1 /10
$0.10
Kithkin Healer

Kithkin Healer

Creature — Kithkin Cleric (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.

1.1 /10
$0.14
Kitsune Healer

Kitsune Healer

Creature — Fox Cleric (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent all damage that would be dealt to target legendary creature this turn.

3.7 /10
$0.14
Loxodon Anchorite

Loxodon Anchorite

Creature — Elephant Cleric (2/3)

: Prevent the next 2 damage that would be dealt to any target this turn.

1.9 /10
$0.05
Master Apothecary

Master Apothecary

Creature — Human Cleric (2/2)

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.

2.7 /10
$0.94
Master Healer

Master Healer

Creature — Human Cleric (1/4)

: Prevent the next 4 damage that would be dealt to any target this turn.

1.2 /10
$0.29
Militant Monk

Militant Monk

Creature — Human Monk Cleric (2/1)

Vigilance
: Prevent the next 1 damage that would be dealt to any target this turn.

0.2 /10
$0.10
Orim Samite Healer

Orim, Samite Healer

Legendary Creature — Human Cleric (1/3)

: Prevent the next 3 damage that would be dealt to any target this turn.

2.4 /10
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Sanctum Custodian

Sanctum Custodian

Creature — Human Cleric (1/2)

: Prevent the next 2 damage that would be dealt to any target this turn.

0.7 /10
$0.13
Serra Paladin

Serra Paladin

Creature — Human Knight (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.

0.2 /10
$0.14
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