Creature — Angel Cleric (2/6)
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Creature — Human Tyranid Scout (2/2)
Trample, haste
Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Goblin Rogue (3/1)
Auntie's Snitch can't block.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
Creature — Human Knight (2/2)
Menace
Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
Creature — Azra Warrior (3/3)
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Creature — Human Wizard (1/1)
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
Creature — Vampire (3/2)
Trample
Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Benthic Infiltrator can't be blocked.
Legendary Creature — Halfling Rogue (1/3)
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.
Whenever Bilbo deals combat damage to a player, create a Treasure token.
Creature — Merfolk Performer (1/3)
Whenever Bioluminary deals combat damage to a player, you get , then you may put a sticker on a nonland permanent you own.
Creature — Human Ninja (3/3)
Ninjutsu
Biting-Palm Ninja enters the battlefield with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Creature — Specter (2/2)
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
Creature — Angel (2/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Snow Creature — Specter (2/3)
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one —
• That player returns a permanent they control to its owner's hand.
• That player discards a card.
Creature — Phyrexian Beast (4/4)
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever Bloated Contaminator deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Vampire (2/1)
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Goblin Warrior (5/5)
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Creature — Human Cleric (2/1)
Whenever a Goblin deals combat damage to a player, that player discards a card.
Creature — Sliver (3/3)
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
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