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Cards similar to Dawning Purist (400)

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Rhoda Geist Avenger

Rhoda, Geist Avenger

Legendary Creature — Human Soldier (3/3)

Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.

7.3 /10
$0.27
Rimefur Reindeer

Rimefur Reindeer

Creature — Elk (3/4)

Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

4.4 /10
$0.01
Rith the Awakener

Rith, the Awakener

Legendary Creature — Dragon (6/6)

Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

6.1 /10
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Selfless Samurai

Selfless Samurai

Creature — Fox Samurai (2/2)

Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.1 /10
$0.06
Shaile Dean of Radiance  Embrose Dean of Shadow

Shaile, Dean of Radiance // Embrose, Dean of Shadow

Legendary Creature — Bird Cleric // Legendary Creature — Hum (1/1)

Flying, vigilance
: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

Embrose, Dean of Shadow

: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

7.5 /10
$0.18
Shield Dancer

Shield Dancer

Creature — Human Rebel (1/3)

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

3.5 /10
$0.17
Sidar Jabari

Sidar Jabari

Legendary Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.

2 /10
$1.15
Siege Striker

Siege Striker

Creature — Human Soldier (1/1)

Double strike (This creature deals both first-strike and regular combat damage.)
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

3.4 /10
$0.02
Spark Mage

Spark Mage

Creature — Dwarf Wizard (1/1)

Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.

7 /10
$2.02
StarCrowned Stag

Star-Crowned Stag

Creature — Elk (3/3)

Whenever Star-Crowned Stag attacks, tap target creature defending player controls.

2.2 /10
$0.05
Suspicious Nanny

Suspicious Nanny

Creature — Human Spy Rigger (3/4)

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

10 /10
$0.10
Takenos Cavalry

Takeno's Cavalry

Creature — Human Samurai Archer (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

2 /10
$0.17
The Girl in the Fireplace

The Girl in the Fireplace

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."
II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)
III — Whenever a creature you control deals combat damage to a player this turn, time travel.

5.8 /10
$0.10
Tivit Seller of Secrets

Tivit, Seller of Secrets

Legendary Creature — Sphinx Rogue (6/6)

Flying, ward
Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

8.8 /10
$0.67
Treva the Renewer

Treva, the Renewer

Legendary Creature — Dragon (6/6)

Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.

4 /10
$1.79
Twinblade Paladin

Twinblade Paladin

Creature — Human Knight (3/3)

Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)

6 /10
$0.71
Vampire Slayer

Vampire Slayer

Creature — Human Soldier (2/2)

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

1 /10
$0.03
White Knight

White Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

4.8 /10
$0.17
Zealot ilVec

Zealot il-Vec

Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

3.4 /10
$0.18
Absolver Thrull

Absolver Thrull

Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

2 /10
$0.10
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