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Cards similar to Daybreak Coronet (400)

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Jukai Naturalist

Jukai Naturalist

Enchantment Creature — Human Monk (2/2)

Lifelink
Enchantment spells you cast cost less to cast.

9.6 /10
$0.15
Legions Initiative

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

8 /10
$0.76
Madcap Skills

Madcap Skills

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+0 and has menace.

7 /10
$0.06
Magefire Wings

Magefire Wings

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and has flying.

1.1 /10
$0.04
Midnight Covenant

Midnight Covenant

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."

2.1 /10
$0.10
Monk Class

Monk Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

6.8 /10
$0.21
Oblivion Crown

Oblivion Crown

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

6.3 /10
$0.26
One With the Wind

One With the Wind

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.

4.2 /10
$0.05
Parallax Dementia

Parallax Dementia

Enchantment — Aura

Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

1.7 /10
$0.07
Pursuit of Flight

Pursuit of Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."

1 /10
$0.06
Quickening Licid

Quickening Licid

Creature — Licid (1/1)

, : Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has first strike.

0.9 /10
$0.22
Setessan Training

Setessan Training

Enchantment — Aura

Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

7.7 /10
$0.10
Skeletal Grimace

Skeletal Grimace

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has ": Regenerate this creature."

5.2 /10
$0.10
Soar

Soar

Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.

0.3 /10
$0.10
Spectral Flight

Spectral Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.

3.6 /10
$0.08
Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

9.7 /10
$3.39
Strength of Lunacy

Strength of Lunacy

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.7 /10
$0.26
Supernatural Rescue

Supernatural Rescue

Enchantment — Aura

This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.

3 /10
$0.04
Swashbuckling

Swashbuckling

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

3.4 /10
$0.04
Talons of Falkenrath

Talons of Falkenrath

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has ": This creature gets +2/+0 until end of turn."

0.9 /10
$0.07
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