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Cards similar to Death Match (400)

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Ascent of the Worthy

Ascent of the Worthy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

5.5 /10
$0.07
Aspect of Gorgon

Aspect of Gorgon

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

5.7 /10
$0.09
Aura Shards

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

9.8 /10
~$23
Black Market

Black Market

Enchantment

Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add for each charge counter on Black Market.

9.8 /10
$4.56
Boon of Emrakul

Boon of Emrakul

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/-3.

2.1 /10
$0.03
Call to the Grave

Call to the Grave

Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

6.8 /10
$1.70
Cavern Lampad

Cavern Lampad

Enchantment Creature — Nymph (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.

2.6 /10
$0.08
Cemetery Tampering

Cemetery Tampering

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

9 /10
$0.27
Chainers Torment

Chainer's Torment

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

4.8 /10
$0.05
Court of Ambition

Court of Ambition

Enchantment

When Court of Ambition enters the battlefield, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.

9.4 /10
$7.25
Curse of Disturbance

Curse of Disturbance

Enchantment — Aura Curse

Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

8.9 /10
$0.85
Curse of Leeches  Leeching Lurker

Curse of Leeches // Leeching Lurker

Enchantment — Aura Curse // Creature — Leech Horror (0/0)

Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Leeching Lurker

Lifelink
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.6 /10
$0.26
Curse of Misfortunes

Curse of Misfortunes

Enchantment — Aura Curse

Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.

7.6 /10
$0.70
Curse of Shallow Graves

Curse of Shallow Graves

Enchantment — Aura Curse

Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

7 /10
$0.89
Dark Prophecy

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and you lose 1 life.

8.9 /10
$6.90
Deadly Wanderings

Deadly Wanderings

Enchantment

As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.

2.6 /10
$0.04
Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

5.4 /10
$1.15
Demonic Embrace

Demonic Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

7.8 /10
$1.30
Demonic Lore

Demonic Lore

Enchantment

When Demonic Lore enters the battlefield, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.

7.2 /10
$0.09
Demonic Pact

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.

6.9 /10
$1.74
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