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Cards similar to Death Wind (400)

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Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.8 /10
$0.10
Rouse the Mob

Rouse the Mob

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.

4.2 /10
$0.06
Run Wild

Run Wild

Instant

Until end of turn, target creature gains trample and ": Regenerate this creature."

2 /10
$0.16
Sapphire Charm

Sapphire Charm

Instant

Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

5.1 /10
$0.15
Sea Kings Blessing

Sea Kings' Blessing

Instant

One or more target creatures become blue until end of turn.

2.3 /10
$3.51
Seedling Charm

Seedling Charm

Instant

Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.

4.2 /10
$0.21
Shadow Rift

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.

9.2 /10
--
Sheltering Light

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

7.5 /10
$0.16
Shriek of Dread

Shriek of Dread

Instant

Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

0.8 /10
$0.12
Sick and Tired

Sick and Tired

Instant

Two target creatures each get -1/-1 until end of turn.

0.3 /10
$0.15
Silkguard

Silkguard

Instant

Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

9.3 /10
$2.69
Singe

Singe

Instant

Singe deals 1 damage to target creature. That creature becomes black until end of turn.

0.5 /10
$0.08
Snakeskin Veil

Snakeskin Veil

Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.

9.7 /10
$0.14
Stave Off

Stave Off

Instant

Target creature gains protection from the color of your choice until end of turn.

5.3 /10
$0.07
Surge of Zeal

Surge of Zeal

Instant

Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.

2.3 /10
$0.08
Sylvan Paradise

Sylvan Paradise

Instant

One or more target creatures become green until end of turn.

1.5 /10
$8.88
Transmutation

Transmutation

Instant

Switch target creature's power and toughness until end of turn.

0.9 /10
$0.37
Trickery Charm

Trickery Charm

Instant

Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.

7.1 /10
$0.33
Triton Tactics

Triton Tactics

Instant

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

4.8 /10
$0.13
Twisted Image

Twisted Image

Instant

Switch target creature's power and toughness until end of turn.
Draw a card.

7.6 /10
$0.24
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