Creature — Squirrel Noble Advisor (4/4)
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Creature — Elf Artificer (3/4)
Elegant Edgecrafters can't be blocked by creatures with power 2 or less.
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Creature — Wurm (4/4)
Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature — Wurm (7/7)
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
Creature — Wolf (5/3)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
Legendary Creature — Treefolk (4/10)
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much .
You don't lose unspent green mana as steps and phases end.
Creature — Beast (3/3)
Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Creature — Elf Salamander Rogue (7/4)
Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Dragon (4/5)
Flying
When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Creature — Avatar (0/0)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
Creature — Elk Beast (5/4)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Creature — Insect (8/8)
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other creatures you control have trample and ward .
Enchantment Creature — Ox (5/4)
Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling (, Discard this card: Draw a card.)
Creature — Dragon (4/4)
Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Creature — Beast (3/3)
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
Creature — Satyr Warrior (3/3)
Trample
When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Legendary Creature — Ape Warrior (5/5)
Kicker (You may pay an additional as you cast this spell.)
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
Creature — Beast (4/4)
: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Dragon (3/3)
Flying, trample
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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