Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Counter target spell unless its controller pays . You gain 4 life.
Instant — Trap
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost.
Destroy target attacking creature without flying.
Instant
Destroy target attacking or blocking creature with power 3 or less.
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
Instant
Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Instant
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
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