Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Sorcery
Each player's life total becomes the number of creatures they control.
Sorcery
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures can't block this turn.
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control.
Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Sorcery
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Sorcery
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Sorcery // Sorcery
Gain control of target creature with power 2 or less.
Concoct
Surveil 3, then return a creature card from your graveyard to the battlefield.
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