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Cards similar to Decree of Justice (400)

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Three Dreams

Three Dreams

Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

7.5 /10
$2.95
Tragic Arrogance

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

9.2 /10
$0.71
Triplicate Spirits

Triplicate Spirits

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)

6 /10
$0.19
Unfinished Business

Unfinished Business

Sorcery

Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)

7.3 /10
$1.39
Urzas Ruinous Blast

Urza's Ruinous Blast

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.

9.6 /10
$0.16
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

1.1 /10
$0.30
Virtuous Charge

Virtuous Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

0.2 /10
$0.54
Wanderers Strike

Wanderer's Strike

Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.4 /10
$0.04
Warriors Charge

Warrior's Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

0 /10
$0.20
Wave of Reckoning

Wave of Reckoning

Sorcery

Each creature deals damage to itself equal to its power.

7.8 /10
$3.95
Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

9.5 /10
$0.32
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

9.9 /10
$4.28
Armageddon

Armageddon

Sorcery

Destroy all lands.

8.8 /10
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Balancing Act

Balancing Act

Sorcery

Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

3.6 /10
$1.44
Bargain

Bargain

Sorcery

Target opponent draws a card.
You gain 7 life.

2 /10
$1.04
Call the Gatewatch

Call the Gatewatch

Sorcery

Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

7.3 /10
$0.37
Claws of Wirewood

Claws of Wirewood

Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling (, Discard this card: Draw a card.)

1.6 /10
$0.18
Cleanfall

Cleanfall

Sorcery — Arcane

Destroy all enchantments.

3.4 /10
$0.21
Cleansing Meditation

Cleansing Meditation

Sorcery

Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

6.3 /10
$1.22
Dawn to Dusk

Dawn to Dusk

Sorcery

Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.

4.7 /10
$0.07
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