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Cards similar to Deepwater Hypnotist (400)

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Rabid Rats

Rabid Rats

Creature — Rat (1/1)

: Target blocking creature gets -1/-1 until end of turn.

3.2 /10
$0.19
Raff Weatherlight Stalwart

Raff, Weatherlight Stalwart

Legendary Creature — Human Wizard (1/3)

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
: Creatures you control get +1/+1 and gain vigilance until end of turn.

6.9 /10
$0.03
Rakdos Guildmage

Rakdos Guildmage

Creature — Zombie Shaman (2/2)

( can be paid with either or .)
, Discard a card: Target creature gets -2/-2 until end of turn.
: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.

3.1 /10
$0.15
RazzleDazzler

Razzle-Dazzler

Creature — Human Wizard (1/2)

Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.

0 /10
$0.04
Rimewind Taskmage

Rimewind Taskmage

Creature — Human Wizard (1/2)

, : You may tap or untap target permanent. Activate only if you control four or more snow permanents.

4.9 /10
$0.24
Ringskipper

Ringskipper

Creature — Faerie Wizard (1/1)

Flying
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3.7 /10
$0.16
Riptide Biologist

Riptide Biologist

Creature — Human Wizard (1/2)

Protection from Beasts
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.3 /10
$0.13
Rix Maadi Guildmage

Rix Maadi Guildmage

Creature — Human Shaman (2/2)

: Target blocking creature gets -1/-1 until end of turn.
: Target player who lost life this turn loses 1 life.

2.5 /10
$0.11
RuneBrand Juggler

Rune-Brand Juggler

Creature — Human Shaman (2/2)

When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.)
, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.

0.5 /10
$0.01
SNEAK Dispatcher

S.N.E.A.K. Dispatcher

Creature — Human Spy (2/1)

, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.

10 /10
$0.09
Saprazzan Heir

Saprazzan Heir

Creature — Merfolk (1/1)

Whenever Saprazzan Heir becomes blocked, you may draw three cards.

3.9 /10
$1.63
Seeker of Insight

Seeker of Insight

Creature — Human Wizard (1/3)

: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.

1.9 /10
$0.02
Skirk Ridge Exhumer

Skirk Ridge Exhumer

Creature — Zombie Spellshaper (1/1)

, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."

2.9 /10
$0.34
Skyclave Squid

Skyclave Squid

Creature — Squid (3/2)

Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.

2.6 /10
$0.03
Soulcipher Board  Cipherbound Spirit

Soulcipher Board // Cipherbound Spirit

Artifact // Creature — Spirit (0/0)

Soulcipher Board enters the battlefield with three omen counters on it.
, : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.

Cipherbound Spirit

Flying
Cipherbound Spirit can block only creatures with flying.
: Draw two cards, then discard a card.

2.8 /10
$0.04
Spellstutter Sprite

Spellstutter Sprite

Creature — Faerie Wizard (1/1)

Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

8.6 /10
--
Steelclad Spirit

Steelclad Spirit

Creature — Spirit (3/3)

Defender
Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.

1.8 /10
$0.01
Stonybrook Banneret

Stonybrook Banneret

Creature — Merfolk Wizard (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost less to cast.

9.1 /10
$0.16
Stormchaser Mage

Stormchaser Mage

Creature — Human Wizard (1/3)

Flying, haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

6.4 /10
$0.20
Sword Dancer

Sword Dancer

Creature — Human Rebel (1/2)

: Target attacking creature gets -1/-0 until end of turn.

1.1 /10
$0.17
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