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Cards similar to Deepwater Hypnotist (400)

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Wall of Deceit

Wall of Deceit

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Turn Wall of Deceit face down.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

4.4 /10
$0.33
Wall of Lost Thoughts

Wall of Lost Thoughts

Creature — Wall (0/4)

Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

6.5 /10
$0.17
Watcher of the Spheres

Watcher of the Spheres

Creature — Bird Wizard (2/2)

Flying
Creature spells with flying you cast cost less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

8.1 /10
$0.11
Wharf Infiltrator

Wharf Infiltrator

Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

8.5 /10
$0.16
Wilderness Hypnotist

Wilderness Hypnotist

Creature — Merfolk Wizard (1/3)

: Target red or green creature gets -2/-0 until end of turn.

0.1 /10
$0.05
Wu Spy

Wu Spy

Creature — Human Soldier Rogue (1/1)

When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.

0.6 /10
~$10
Zulaport Duelist

Zulaport Duelist

Creature — Human Rogue (1/1)

Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

4 /10
$0.03
Academy Loremaster

Academy Loremaster

Creature — Human Wizard (2/3)

At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

7 /10
$0.19
Arena Athlete

Arena Athlete

Creature — Human (2/1)

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

2.4 /10
$0.03
Backstreet Bruiser

Backstreet Bruiser

Creature — Cephalid Rogue (3/3)

Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.

2.7 /10
$0.01
Balmor Battlemage Captain

Balmor, Battlemage Captain

Legendary Creature — Bird Wizard (1/3)

Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

9 /10
$0.11
Baral Chief of Compliance

Baral, Chief of Compliance

Legendary Creature — Human Wizard (1/3)

Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

9.6 /10
$1.51
Benalish Cavalry

Benalish Cavalry

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2.2 /10
$0.08
Cathedral Acolyte

Cathedral Acolyte

Creature — Human Cleric (1/2)

Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Put a +1/+1 counter on target creature that entered the battlefield this turn.

5.9 /10
$0.21
Chief Engineer

Chief Engineer

Creature — Vedalken Artificer (1/3)

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)

8 /10
$0.55
Cloudseeder

Cloudseeder

Creature — Faerie Spellshaper (1/1)

Flying
, , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."

4 /10
$0.22
Cloudskate

Cloudskate

Creature — Illusion (2/2)

Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

0.3 /10
$0.12
Copy Catchers

Copy Catchers

Creature — Faerie (2/1)

Flying
Whenever you surveil, you may pay . If you do, create a token that's a copy of Copy Catchers.

3.8 /10
$0.06
Coral Fighters

Coral Fighters

Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

2.2 /10
$0.12
Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.

7 /10
$0.11
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