Creature — Hydra (5/1)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
Creature — Unicorn (3/4)
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Creature — Spirit (2/1)
Flying
: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Creature — Human Soldier (1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
Creature — Cat (2/2)
Prevent all damage that would be dealt to Glittering Lion.
: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
Creature — Human Soldier (2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Creature — Dog Soldier (3/3)
Flash
When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
Creature — Human Cleric (1/4)
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Legendary Creature — Human Rebel (2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Creature — Elemental (3/3)
Flying
Prevent all damage that would be dealt to Dawn Elemental.
Creature — Spirit Soldier (2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
Creature — Human (2/2)
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
Creature — Human Soldier (2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
Legendary Creature — Elephant Artificer (2/4)
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Legendary Creature — Fox // Legendary Planeswalker — Lukka (2/3)
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Lukka, Wayward Bonder
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.
?2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.
?7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."
Creature — Human Detective (4/3)
Flash
When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)
, , Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn.
Creature — Angel (3/3)
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
Creature — Human Soldier (3/2)
When Brotherhood Outcast enters the battlefield, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Enchantment — Aura
Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.