Artifact
, Put a page counter on Mazemind Tome: Scry 1.
, , Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Artifact — Vehicle
, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.
Crew 2
Artifact Creature — Shapeshifter (2/1)
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
Legendary Artifact
, : Scry 1, then draw a card. This ability costs less to activate for each legendary creature you control.
Artifact — Vehicle
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
, : Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.
: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach Neurok Stealthsuit to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach Nim Deathmantle to it.
Equip
Artifact Creature — Scarecrow (1/3)
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Pentad Prism: Add one mana of any color.
Artifact — Equipment
Equipped creature can't be blocked except by Walls.
Equip
Artifact — Equipment
As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward , it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip
Artifact
Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.
Artifact — Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Vehicle
Reckoner Bankbuster enters the battlefield with three charge counters on it.
, , Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 3
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
Artifact — Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
, : Shuffle target nontoken permanent you control into its owner's library.
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