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Cards similar to Defensive Stance (400)

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Soar

Soar

Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.

0.3 /10
$0.10
Solid Footing

Solid Footing

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

5.6 /10
$0.02
Song of Stupefaction

Song of Stupefaction

Enchantment — Aura

Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

2 /10
$0.02
Spectral Flight

Spectral Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.

3.6 /10
$0.08
Spider Climb

Spider Climb

Enchantment — Aura

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

2 /10
$0.19
Spider Umbra

Spider Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

8.7 /10
$0.27
Spirit Away

Spirit Away

Enchantment — Aura

Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.

2.7 /10
$0.19
Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5.2 /10
$0.04
Strange Augmentation

Strange Augmentation

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

1.5 /10
$0.03
Street Savvy

Street Savvy

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

1.1 /10
$0.02
Tahngarths Rage

Tahngarth's Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

3 /10
$0.27
Take Flight

Take Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

4.2 /10
$0.05
Taste for Mayhem

Taste for Mayhem

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

3.6 /10
$0.02
Thassas Emissary

Thassa's Emissary

Enchantment Creature — Crab (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.

5.6 /10
$0.07
Thrull Retainer

Thrull Retainer

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.

3.9 /10
$0.24
Tightening Coils

Tightening Coils

Enchantment — Aura

Enchant creature
Enchanted creature gets -6/-0 and loses flying.

2 /10
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Tricks of the Trade

Tricks of the Trade

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.

4.2 /10
$0.06
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.

3.8 /10
$0.02
Valor of the Worthy

Valor of the Worthy

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

4.4 /10
$0.02
Veterans Voice

Veteran's Voice

Enchantment — Aura

Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.

1.2 /10
$0.13
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