Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Draw a card, then you gain life equal to the number of cards in your hand.
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Instant
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Instant
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Instant
Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Instant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Instant
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Instant
Choose two —
• Each opponent sacrifices a creature.
• Exile all opponents' graveyards.
• Create a 1/1 white and black Spirit creature token with flying.
• You gain 4 life.
Entwine (Choose all if you pay the entwine cost.)
Instant
Choose two —
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• You gain 4 life.
• Counter target creature spell.
• Draw a card.
Instant
Create two 1/1 white Kithkin Soldier creature tokens if was spent to cast this spell. Counter up to one target creature spell if was spent to cast this spell. (Do both if was spent.)
Instant
Cast this spell only during an opponent's turn and only during combat.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Instant
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
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