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Cards similar to Demonic Rising (400)

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Yawgmoths Bargain

Yawgmoth's Bargain

Enchantment

Skip your draw step.
Pay 1 life: Draw a card.

10 /10
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Zombie Ogre

Zombie Ogre

Creature — Zombie Ogre (3/5)

At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

5.1 /10
$0.02
Blight Mound

Blight Mound

Enchantment

Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

8.8 /10
$2.12
Case of the Pilfered Proof

Case of the Pilfered Proof

Enchantment — Case

Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.3 /10
$0.03
Caustic Tar

Caustic Tar

Enchantment — Aura

Enchant land
Enchanted land has ": Target player loses 3 life."

2.8 /10
$0.18
Cloakwood Hermit

Cloakwood Hermit

Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

7.7 /10
$0.07
Commodore Guff

Commodore Guff

Legendary Planeswalker — Guff

At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with ": Add . Spend this mana only to cast a planeswalker spell."
?3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.

7.3 /10
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Curse of Fools Wisdom

Curse of Fool's Wisdom

Enchantment — Aura Curse

Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.5 /10
$3.69
Curse of the Restless Dead

Curse of the Restless Dead

Enchantment — Aura Curse

Enchant player
Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

8.9 /10
$1.92
Curse of Wizardry

Curse of Wizardry

Enchantment

As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.

4.5 /10
$0.23
Deadbridge Chant

Deadbridge Chant

Enchantment

When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

8.7 /10
$0.35
Emergent Haunting

Emergent Haunting

Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

0.2 /10
$0.06
Feast of Sanity

Feast of Sanity

Enchantment

Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.

7.8 /10
$0.04
Forbidden Crypt

Forbidden Crypt

Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.

5.5 /10
$0.80
Frontier Siege

Frontier Siege

Enchantment

As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add .
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

8.7 /10
$0.60
Fugitive of the Judoon

Fugitive of the Judoon

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token.
II — Investigate.
III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

4.3 /10
$0.08
Garruk Unleashed

Garruk, Unleashed

Legendary Planeswalker — Garruk

+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
?2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
?7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."

8.2 /10
$0.50
Ghoulish Procession

Ghoulish Procession

Enchantment

Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

8.5 /10
$0.14
Gravebreaker Lamia

Gravebreaker Lamia

Enchantment Creature — Snake Lamia (4/4)

Lifelink
When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost less to cast.

9.1 /10
$0.34
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

9.6 /10
~$52
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