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Cards similar to Deploy to the Front (400)

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Reckless Endeavor

Reckless Endeavor

Sorcery

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

9.1 /10
~$22
Rise of the Varmints

Rise of the Varmints

Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.7 /10
$0.08
Starnheim Unleashed

Starnheim Unleashed

Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

8.2 /10
$1.27
Taste of Death

Taste of Death

Sorcery

Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")

7.3 /10
$0.22
AnHavva Inn

An-Havva Inn

Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

1.8 /10
$0.24
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

10 /10
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Banishing Slash

Banishing Slash

Sorcery

Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

7.2 /10
$0.04
Beanstalk Giant  Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant // Sorcery — Adventure (0/0)

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

Fertile Footsteps

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

9.4 /10
$0.11
Biogenic Upgrade

Biogenic Upgrade

Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

7.6 /10
$0.08
Biorhythm

Biorhythm

Sorcery

Each player's life total becomes the number of creatures they control.

10 /10
$1.40
Blinding Light

Blinding Light

Sorcery

Tap all nonwhite creatures.

4.5 /10
$0.24
Blood Money

Blood Money

Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

9.3 /10
$0.92
By Invitation Only

By Invitation Only

Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures.

8.6 /10
$0.54
Collision of Realms

Collision of Realms

Sorcery

Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.

5.8 /10
$0.11
Command the Dreadhorde

Command the Dreadhorde

Sorcery

Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.

8.9 /10
$0.59
Cultural Exchange

Cultural Exchange

Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

5.9 /10
$5.21
Deadly Tempest

Deadly Tempest

Sorcery

Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

9.2 /10
$0.53
Divine Purge

Divine Purge

Sorcery

Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.

10 /10
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Eiganjo Uprising

Eiganjo Uprising

Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

6.9 /10
$0.07
Endless Obedience

Endless Obedience

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.

6.2 /10
$0.09
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