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Cards similar to Deranged Hermit (400)

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Arborback Stomper

Arborback Stomper

Creature — Beast (5/4)

Trample
When Arborback Stomper enters the battlefield, you gain 5 life.

3.6 /10
$0.04
Arctic Wolves

Arctic Wolves

Creature — Wolf (4/5)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.

0.7 /10
$0.22
Argothian Wurm

Argothian Wurm

Creature — Wurm (6/6)

Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

3.9 /10
$2.64
Avatar of Growth

Avatar of Growth

Creature — Elemental Avatar (4/4)

This spell costs less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.

6.2 /10
$6.66
Avenging Hunter

Avenging Hunter

Creature — Dragon Ranger (5/4)

Trample
When Avenging Hunter enters the battlefield, you take the initiative.

6.1 /10
$0.23
Bane of Progress

Bane of Progress

Creature — Elemental (2/2)

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

9.6 /10
$3.58
Bloom Hulk

Bloom Hulk

Creature — Plant Elemental (4/4)

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.8 /10
$0.05
Blossoming Tortoise

Blossoming Tortoise

Creature — Turtle (3/3)

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost less to activate.
Land creatures you control get +1/+1.

8.2 /10
$3.98
Bramble Elemental

Bramble Elemental

Creature — Elemental (4/4)

Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.

2.2 /10
$0.06
Bribe Taker

Bribe Taker

Creature — Rhino Warrior (6/6)

Trample
When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.

5 /10
$0.12
Bull Elephant

Bull Elephant

Creature — Elephant (4/4)

When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.

1.6 /10
$0.15
Caldaia Guardian

Caldaia Guardian

Creature — Human Soldier (4/3)

Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

6.1 /10
$0.24
Centaur Nurturer

Centaur Nurturer

Creature — Centaur Druid (2/4)

When Centaur Nurturer enters the battlefield, you gain 3 life.
: Add one mana of any color.

3.6 /10
$0.07
Dawnhart Rejuvenator

Dawnhart Rejuvenator

Creature — Human Warlock (2/4)

When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
: Add one mana of any color.

5.5 /10
$0.03
Druid of Purification

Druid of Purification

Creature — Human Druid (2/3)

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

9.3 /10
$6.58
Druid of the Emerald Grove

Druid of the Emerald Grove

Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.

6.5 /10
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Earthshaker Dreadmaw

Earthshaker Dreadmaw

Creature — Dinosaur (6/6)

Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.

8.8 /10
$0.07
Enraged Huorn

Enraged Huorn

Creature — Treefolk (4/5)

Trample
When Enraged Huorn enters the battlefield, the Ring tempts you.

4.7 /10
$0.03
Ethereal Elk

Ethereal Elk

Creature — Elk Spirit (3/3)

Trample
When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.

1.8 /10
$0.23
Forceful Cultivator

Forceful Cultivator

Creature — Snake Shaman (2/3)

This spell costs less to cast if there are no land cards in your hand.
When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

10 /10
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