Instant // Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Threat
Create a 4/4 red and green Beast creature token with trample.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Well
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Sorcery // Sorcery
Assault deals 2 damage to any target.
Battery
Create a 3/3 green Elephant creature token.
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Sorcery
Each player other than target player creates a 5/5 red Dragon creature token with flying.
Sorcery — Lesson
Create a 4/4 blue and red Elemental creature token.
Sorcery
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Sorcery
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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