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Cards similar to Descend upon the Sinful (400)

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Consecrate  Consume

Consecrate // Consume

Instant // Sorcery

Exile target card from a graveyard.
Draw a card.

Consume

Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.

4.6 /10
$0.15
Crush of Tentacles

Crush of Tentacles

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.

7.3 /10
$1.12
Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

6.2 /10
$0.31
Devils Playground

Devils' Playground

Sorcery

Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

6.2 /10
$0.21
Divine Purge

Divine Purge

Sorcery

Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.

10 /10
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Duneblast

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

8.5 /10
$0.12
Elemental Masterpiece

Elemental Masterpiece

Sorcery

Create two 4/4 blue and red Elemental creature tokens.
, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

5.5 /10
$0.05
Exile into Darkness

Exile into Darkness

Sorcery

Target player sacrifices a creature with mana value 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

0.9 /10
$0.30
Exterminatus

Exterminatus

Sorcery

Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.

7.1 /10
$0.21
Flurry of Horns

Flurry of Horns

Sorcery

Create two 2/3 red Minotaur creature tokens with haste.

4.3 /10
$0.02
Fury of the Horde

Fury of the Horde

Sorcery

You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

8.3 /10
$3.32
Gather the Townsfolk

Gather the Townsfolk

Sorcery

Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.

6.1 /10
$0.29
Gixs Command

Gix's Command

Sorcery

Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the highest power among creatures they control.

8.1 /10
$1.75
Goblin Rally

Goblin Rally

Sorcery

Create four 1/1 red Goblin creature tokens.

7.7 /10
$0.27
Goblin Scouts

Goblin Scouts

Sorcery

Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

2.7 /10
$0.23
Illuminate History

Illuminate History

Sorcery — Lesson

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

5.1 /10
$0.07
Immolating Gyre

Immolating Gyre

Sorcery

Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.

6.5 /10
$0.56
Inspired Ultimatum

Inspired Ultimatum

Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

7.3 /10
$0.20
Kiss of the Amesha

Kiss of the Amesha

Sorcery

Target player gains 7 life and draws two cards.

2.1 /10
$0.06
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

9.8 /10
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