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Cards similar to Desert Nomads (400)

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Goblin Snowman

Goblin Snowman

Creature — Goblin (1/1)

Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
: Goblin Snowman deals 1 damage to target creature it's blocking.

3.7 /10
$0.34
Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0.9 /10
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Ordruun Commando

Ordruun Commando

Creature — Minotaur Soldier (4/1)

: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.

0.1 /10
$0.06
Rock Hydra

Rock Hydra

Creature — Hydra (0/0)

Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

1.7 /10
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Cautery Sliver

Cautery Sliver

Creature — Sliver (2/2)

All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."

4.1 /10
$0.30
Iroas God of Victory

Iroas, God of Victory

Legendary Enchantment Creature — God (7/4)

Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.

9.5 /10
~$26
Tajic Legions Edge

Tajic, Legion's Edge

Legendary Creature — Human Soldier (3/2)

Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic, Legion's Edge gains first strike until end of turn.

8.1 /10
$0.24
Ballista Watcher  Ballista Wielder

Ballista Watcher // Ballista Wielder

Creature — Human Soldier Werewolf // Creature — Werewolf (4/3)

, : Ballista Watcher deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Ballista Wielder

: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.5 /10
$0.06
Blood Hound

Blood Hound

Creature — Dog (1/1)

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

2.3 /10
$0.38
Crimson Muckwader

Crimson Muckwader

Creature — Lizard (2/1)

Crimson Muckwader gets +1/+1 as long as you control a Swamp.
: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0.4 /10
$0.03
Frostwielder

Frostwielder

Creature — Human Shaman (1/2)

If a creature dealt damage by Frostwielder this turn would die, exile it instead.
: Frostwielder deals 1 damage to any target.

4.6 /10
$0.19
Goblin Furrier

Goblin Furrier

Creature — Goblin Warrior (2/2)

Prevent all damage that Goblin Furrier would deal to snow creatures.

0.3 /10
$0.14
Goblin Legionnaire

Goblin Legionnaire

Creature — Goblin Soldier (2/2)

, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.
, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.

1.8 /10
$0.12
Incendiary Oracle

Incendiary Oracle

Creature — Human Shaman (2/2)

: Incendiary Oracle gets +1/+0 until end of turn.
If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

0.7 /10
$0.03
Indentured Oaf

Indentured Oaf

Creature — Ogre Warrior (4/3)

Prevent all damage that Indentured Oaf would deal to red creatures.

0.1 /10
$0.05
Jaya Ballard Task Mage

Jaya Ballard, Task Mage

Legendary Creature — Human Spellshaper (2/2)

, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

5.7 /10
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Khrn the Betrayer

Khârn the Betrayer

Legendary Creature — Astartes Berserker (5/1)

Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

8.2 /10
$0.26
Magma Pummeler

Magma Pummeler

Creature — Elemental (0/0)

Magma Pummeler enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.

4.5 /10
$0.01
Ojer Axonil Deepest Might  Temple of Power

Ojer Axonil, Deepest Might // Temple of Power

Legendary Creature — God // Land (4/4)

Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.

Temple of Power

(Transforms from Ojer Axonil, Deepest Might.)
: Add .
, : Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

8.9 /10
$8.17
Sedge Sliver

Sedge Sliver

Creature — Sliver (2/2)

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have ": Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

7.1 /10
$0.93
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