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Cards similar to Desert (400)

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Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land

: Add .
: Add . Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

9.5 /10
$0.20
Skarrg the Rage Pits

Skarrg, the Rage Pits

Land

: Add .
, : Target creature gets +1/+1 and gains trample until end of turn.

9.1 /10
$1.37
Slayers Stronghold

Slayers' Stronghold

Land

: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

9.6 /10
$0.19
Smoldering Spires

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
: Add .

5.5 /10
$0.11
Soaring Seacliff

Soaring Seacliff

Land

Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
: Add .

6.3 /10
$0.10
Sokenzan Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add .
Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

9.8 /10
$3.96
Spire of Industry

Spire of Industry

Land

: Add .
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

9.8 /10
$0.40
Starlit Sanctum

Starlit Sanctum

Land

: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

7.5 /10
$0.32
Sunhome Fortress of the Legion

Sunhome, Fortress of the Legion

Land

: Add .
, : Target creature gains double strike until end of turn.

9.5 /10
$0.73
Sunken Citadel

Sunken Citadel

Land — Cave

Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

6.5 /10
$1.96
Tainted Field

Tainted Field

Land

: Add .
: Add or . Activate only if you control a Swamp.

9.8 /10
$0.20
Tainted Isle

Tainted Isle

Land

: Add .
: Add or . Activate only if you control a Swamp.

9.8 /10
$2.13
Tainted Peak

Tainted Peak

Land

: Add .
: Add or . Activate only if you control a Swamp.

9.7 /10
$2.85
Tainted Wood

Tainted Wood

Land

: Add .
: Add or . Activate only if you control a Swamp.

9.8 /10
$0.68
Takenuma Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land

: Add .
Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

9.9 /10
$9.92
Teetering Peaks

Teetering Peaks

Land

Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
: Add .

5.5 /10
$0.12
Teferis Isle

Teferi's Isle

Legendary Land

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters the battlefield tapped.
: Add .

4.5 /10
$5.15
Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

10 /10
$0.14
Thalakos Lowlands

Thalakos Lowlands

Land

: Add .
: Add or . Thalakos Lowlands doesn't untap during your next untap step.

2.7 /10
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The Biblioplex

The Biblioplex

Land

: Add .
, : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

5.9 /10
$0.12
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